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What is Onlyview ?
Onlyview User Manual
What is Onlyview ?
First steps
Hardware & network setup
Creating a new show
Creating the Displays
Aligning the projectors
Adding media
Glossary
The Content window
The Display List
Overview
The Displays list
Mires
PC Admin
Full reference
Configuring the Displays
Overview
Adding a Display
Configuring a simple Display
Configuring a Display with specific output types
Display tab full reference
Deformation & Multi-Output tab
General tab
The Media list
Supported medias
Adding a new media
TextureAreas
Decklink SDI input
NDI
Spout
Text
Countdown
Audio
Hide On Screen
Full reference
Full reference
Edit Screen keyboard shortcuts
Timelines
Basic usage
Cues
Layers
Multiple timelines
Media cues
Common parameters
Cue setup dialog
Loop & freerun
Animations
Cue view
Layers
Adding and removing layers
Collapse / expand
On/off and Solo
Interacting with the timeline
Timeline setup
Multiple timelines
Dual Locator
Auto-crossfade
Command Cues
Playback control
Producer control
Display control
Action Graph controls
Devices controls
Full reference
Timeline & boards shortcuts
Timeline layer shortcuts
Timeline cues shortcuts
Animation keys
Boards
Basic usage
Sequences duration
Queue
Media cues
Common parameters
Cue setup dialog
Animations
Cue view
Interacting with boards
Board setup
Boards and timelines
Dual Locator
Auto-crossfade
Preset boards
Random Board queue
2D preview
Right part
Bottom part
Guides
Full reference
General shortcuts
Deformers – points selection
Deformers – points move
3D preview
Creating a scene
FBX preparation
FBX import
Onlyview scene creation
Creation of the Videoprojectors
Creation of the material
Manual calibration
Components
Transform
Mesh
Videoprojector
Camera
Unwraprenderer
Decal
TrackingCamera & TrackingZone
Light
Lookat
PointCloud
Preview modes
Media
Resolution
Illumination
Tracking study
Full reference
Keyboard shortcuts
Autocal
Hardware installation
Cameras
Markers
Procedure
Step 1 – Create the 3D scene
Step 2 – ArUco markers (optional)
Step 3 – Add the cameras
Step 4 – Save the configuration
Step 5 – Capture
Step 6 – Configure templates (optional)
Step 7 – Find matches
Step 8 – Detect calibrations (optional)
Step 8 – Computation
Step 9 – Manual alignment (optional)
Step 10 – Update the configuration
Improving the quality
Automation of the process
Audio
Introduction
Supported codecs and file types
Supported protocols
Setting up Display
Controls
Resampling
PixelMapping
Introduction
Glossary
Setup
Fixtures
Input
Output
ActionGraphs
Introduction
Creating an ActionGraph
Events
Data
Common cases
Nodes reference
Values
Tools
3D
Values
Delay
Events
Show
UserScreen
Math
Devices
Organization
Logic
String
JSon
Full reference
Keyboard shortcuts
WarpNet
Introduction
Setup
Deforming cues
QuickKeys
Full reference
Left panel
Deformation toolbars
Deformation area
Settings
UserScreens and WebPanel
Introduction
Basic usage
The QuickKey panel
Devices
Widgets
Inspector
Multiple UserScreens and Pages
WebPanel
Basic usage
Styling using CSS
Show Control
Running a show autonomously
Powering the main computer
Starting Producer
Powering the Displays
Powering the projectors
Automatically starting Displays
Connecting to the Displays
Make the start time configurable from the WebPanel
Controlling external equipment
Standalone Displays
Initial setup
Running the show
Updating the show
Solo
Troubleshooting
Remote control
Network protocol
SMPTE 2110
Introduction
SMPTE 2110 setup
System requirement
Hardware requirements
Software requirements
License
PTP
SMPTE 2110 UX
SMPTE 2110 UI
Receiver