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Media List

The Media list

The MEDIA tab contains the media list, which shows all the media that have been added to the show, and are ready to be used on a Timeline:

Supported medias

Onlyview supports the following media types:

Movies: h.264, h.265, HAP (and HAP Alpha, HAP Q, HAP Q Alpha), NotchLC, ProRes (all variants), VP8, VP9, AV1 — in mp4, mov, mkv, avi, mxf, webm, wmv or mpv containers. Plus image sequences.

Images: TGA, PNG, JPEG, JPEG 2000, BMP, GIF, TIFF, XPM, PSD/PSB (with independent layers)

Sound: WAV, AIFF, FLAC, MP3, OGG

Streaming: SDI (using Decklink cards), NDI

Generative content: Notch, Spout (for Unreal Engine/ Unity/ other), TouchEngine

Other: SRT subtitles, recorded DMX (.ovdmx), 3D scenes and assets (.ov3d, .fbx)

Each media type has its own setup dialog and its own specifics. They are all documented in the Media section — see in particular Movies, TextureArea, Audio, Decklink SDI input, NDI, Spout, Notch, TouchEngine, Subtitles, Softedge, Text and Countdown.

For audio, the output configuration (device, sample rate, virtual channels, cue patching, monitoring) is documented in Audio outputs.

Adding a new media

The most common way to add a media to the media list is to use the Add Media button:

You can also import a whole folder using the Add Folder button; or directly drag&drop a media in the list.

One exception is Image Sequences: you need to use the Add Image Sequence button instead.

The other buttons of the toolbar add the media types that are not backed by a regular file: TextureArea, Decklink input, NDI, Spout, softedge, text, countdown. Each of them opens its own setup dialog, which can be reopened later via the media setup button.

Containers (MP4, MKV, ...) are expanded in the list: each video, audio and subtitle stream appears as a submedia, and can be used on its own or all at once.

Selective Upload

Selective Upload gives the user more control over which Media Servers each media is uploaded to.

Use Cases

Normally, all media are uploaded to all Media Servers. However, in some cases, it is desireable to prevent some Media Servers from getting the file:

  • Large videos can be divided into multiple parts for different Media Servers for playback performance (e.g., left half and right half of a wide screen)
  • Preventing large media files from being stored on Media Servers where they won't be used
  • Manually optimizing the upload time when some Media Servers don't need a file

How to Use

This feature is available for both individual media files and TextureAreas. To configure selective upload:

  1. Right-click on a media or TextureArea in the media list
  2. Select "Selective Upload" from the context menu
  3. In the dialog that opens, choose which Media Servers should receive the media
  4. Click "OK" to apply the settings

The dialog shows each Media Server with options to either upload or not upload the selected media. Changes take effect on the next Ctrl-O.

Full reference